![]() Basically you use the arrow keys for direction commands - forward, backwards, left and right - and the space bar to effect a particular action. ![]() In yer faceĬontrolling Twinsen is a breeze as the interface couldn't be easier. It's now that Twinsen's quest becomes double-edged, for he must rescue the lovely Zoe as well as thwart that good-for-nothing, gown-loving doc. ![]() and, would you believe it, mentions a strange dream about "Sen." (Phew, that was close.) Cue entrance of a lumbering grobo brute who grabs Zoe as you flee for your life. Once reunited, and be warned you'll probably blub during this beautiful moment, Twinsen warns Zoe of Funfrock's evil frolics in the northern hemisphere. This is where the game opens (after the obligatory, and admittedly, swoon-worthy intro featuring the brilliant dino-fly) and your first task is to get Twin-sen out and back to his home and loved one, Zoe. So what's happened to Twinsen? Captured for his criminal behaviour, he's been banged up in a high security jail on Citadel Island. Suffice to say that all citizens know their place and live by the rule "never say Sendell". Funfrock has a big problem with this Sendell geezer, though it's not made clear why at this point - his real name's probably Dullpants or something. At the start of the game Twinsen has already upset the status quo by daring to speak of the Legend of Sendell. You play Twinsen, the only Quetch who can save the earth from Funfrock's dastardly plans. He seized power, created a police state and forced the inhabitants to relocate to the southern hemisphere of the planet. Who knows he may even be into plunging party dresses, but one thing's for sure, Funfrock's been bad news since the word go. Okay, so it's another ridiculous name, but 1 refuse to enter into a lengthy discourse about whether "weirdness" is a French national trait. For some inexplicable reason all three races managed to live in peace and harmony until the heinous Dr Funfrock reared his ugly head. As a Quetch, Twinsen is the nearest thing to a human in the game, although his beautiful, ovoid face looks like it's been finely chiselled from a sideboard. Only two other races inhabit the planet Twinson: the Grobos, which are like highly evolved elephants, and the Rabibunnies, essentially a breed of intelligent, streetwise rabbits. LBA tells the tale of Twinsen, a member of the Quetch race. So what's the story? Set in a futuristic age. The action takes place over 12 mammoth chapters which house 40 different worlds. If you hadn't already guessed by now, this is an adventure title alright and it's BIG. Then you'll be super-glueing the damn thing into your drive (so as not to have to share it). you happen to get hold of a copy of Little Big Adventure, that is. You violently eject it from the cd drive and vow never to fall p'rey to the wonders of cd-rom again. The fact is it hasn't scarpered anywhere because it was never there in the first place. Where is it? Has it nodded off as a bored response to your continual "Ooohs!" and "Aaaahs!"? Or has it just gone round the pub. Most of the time they make the grade, until you realise that somehow something seems to be missing. Generally, we know what to expect from most cd games these days: a souped-up intro, some tantalising graphics and a smattering of finely tuned sound effects and speech - all of them aspiring to the "wow!" factor. It's the latest offering from Adeline Software, creators of the brilliant Alone In The Dark series. But don't be put off by the title - this is not a "Jackanory" edutainment product or a Pee Wee Herman jaunt characterised by mechanical toys and a String of underage boys. From the shores of la belle France comes the unusually named Little Big Adventure.
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